[TUTO] Jouer à Left 4 Dead ( en réseau avec Hamachi

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Jouer à Left 4 Dead ( en réseau avec Hamachi

> Left 4 Dead 2 sans steam c'est ici <

Sommaire :

  • Mettre son réseau Hamachi en priorité
  • Pouvoir utiliser la console
  • Créer une partie depuis la console
  • Rejoindre une partie réseau
  • Rejoindre une partie Online depuis la console
  • Créer/rejoindre une partie avec un fichier batch automatisé
  • Configuration requise
  • Trouver des réseaux Hamachi pour jouer à L4D
  • Télécharger Left 4 Dead en Français
  • Télécharger Patch mise à jour vers
  • Corriger le bug de son (la pluie qui fais un brut infernal)
  • J'ai de gros lag quand une horde arrive, et parfois je retourne sur le bureau
  • Jouer seul en versus en infecté contre des bot

Note : vous devrez faire des aller retour dans le jeu et sous Windows pour revenir sur le tuto pour faire des copier coller des lignes de commande. Les lignes de commande déjà écrite peut être retrouvé dans l'historique de la console en utilisant les flèches haut et bas, elles peuvent être aussi complétés en ne tapant que les premiers caractères.

Note2 : En réseau local vous n'avez pas besoin d'Hamachi

Note3 : Pour jouer à Left 4 Dead en utilisant le logiciel Garena

Mettre son réseau Hamachi en priorité

Mettre son réseau Hamachi en priorité
Mettre Hamachi en priorité en réglant la Métrique (pour Vista/Seven, à faire en plus)

Pouvoir utiliser la console

1. Dans le dossier d'installation du jeu :


Ouvrez avec un éditeur de texte, comme bloc note, le fichier config.cfg (et aussi config_default.cfg si ça ne fonctionne pas)

Cherchez la ligne :
bind "`" "toggleconsole"

Remplacez par :
bind "F10" "toggleconsole"

La touche F10 servira donc à ouvrir et fermer la console en remplacement de ` qui ne fonctionne pas sur notre clavier azerty. En effet sur les claviers qwerty cette touche est à la place de notre ². Nous pour afficher ` il faut faire "Alt Gr

Left 4 Dead 2 nosteam réseau Hamachi
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Avatar de Spark
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  Lien vers ce message 20 Janvier 2009, 15:54

Valve Changelog



Left 4 Dead
  • Fixed an issue where servers wouldn't relist after the master server was bounced


December 18, 2009, 11:05 AM - Valve - Product Update

Left 4 Dead
  • Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers
  • Official dedicated servers are now preferred when searching for team matches
  • More populous lobbies are now preferred over less populous ones when searching for games
  • Players who crash or have failed to load are no longer banned if they have been kicked
  • Fixed exploit allowing players to end games prematurely using the 'outtro_stats_done' console command
  • Reduced Dedicated Server max search ping to 150 ms
  • Fixed a common crash


November 9, 2009, 5:00 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead
  • Fixed a crash related to a Crash Course achievement
  • Fixed an issue were bots and computer controlled special infected were being reported via "View Game Info"
  • Added Team Versus 4 on 4 competitive matchmaking


October 9, 2009, 4:47 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead
  • Fixed campaign image not updating correctly when creating a lobby
  • Increased the reliabilty of the Steam Group server display
  • Made mm_dedicated_search_maxping available to allow users to set the maximum acceptable ping for a dedicated server. The default has also been lowered 150ms, down from 300ms
  • Fixed an issue where rescue closet doors could be opened in Crash Course in Versus mode

September 30, 2009, 8:02 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead (PC)
  • Item density calculation corrected for Versus games
  • Fixed weapon density in Crash Course
  • mp_gamemode now a valid command
  • New localized audio for Crash Course now available
  • Fixed achievement issues in Crash Course
  • Fixed dedicated servers not updating correctly to master server
  • Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds

Left 4 Dead (360 dedicated only)
  • Item density calculation corrected for Versus games
  • Fixed weapon density in Crash Course
  • Player controlled special Infected will no longer be trapped if they spawn in rescue closets
  • Weapons and health kits in cabinets are now correctly respawned in the second Versus round
  • Fixed a deploment issue on Xbox 360 dedicated servers that resulted in collisions not being properly detected. This issue is a server only issue

September 29, 2009, 5:34 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead
  • Made the variable "mp_gamemode" available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, "map l4d_garage01_alleys versus" will set mp_gamemode versus for you automatically and load the first map of Crash Course
  • Added "mm_dedicated_force_servers" to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated)
  • Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key

September 29, 2009, 10:06 am - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead
  • A new campaign, "Crash Course", is now available for play in Campaign, Versus and Survival modes
  • In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter
  • Matchmaking has had several improvements to make finding and joining games even faster
  • Ten all new "Crash Course" achievements have been added


25 juin 2009, 11:16

  • Removed an infinite ammo exploit for molotovs
  • The team swapping issue in Versus has been fixed

Add-on Campaign Support
  • Players download third party campaigns as single .VPK file
  • Players can manage and select add-on maps and campaigns via game UI
  • Added matchmaking support and download/update prompt for add-on campaigns
  • Custom campaign support in Leader boards
  • If not already registered, left4dead.exe registers .VPK extension to allow automatic install of add-ons
  • Servers and the steam API have been extended to allow servers to send up a list of keys for matchmaking up to 1200 bytes in size

Left 4 Dead Authoring Tools
  • Fixed missing fgd error
  • Added vpk.exe command line tool for extracting, creating, and appending .VPK files
  • Removed info_versus (not used)
  • Added info_gamemode which fires outputs for Coop, Versus or Survival depending on what game mode the map is loaded in
  • Updated tutorial_standards example map, repackaged as 'Dead Line' campaign example add-on
  • Sample content now includes source files for official maps


Survival Mode Changes
  • Darkened the Lighthouse background movie and increased the contrast with the user interface elements
  • Chapter selection is now available when creating a Survival lobby
  • Single player coop now works correctly after playing Survival online
  • The correct game mode will be set when playing back a demo
  • Changed holdout server spew to be development only
  • Stats are no longer updated while viewing a demo
  • Correctly update the leaderboard based on the player's personal time, not the team best time
  • Show the player's best time in the scoreboard
  • Removed Survival exploits from The Terminal, Last Stand, The Crane, The Boathouse and The Warehouse
  • Fixed tanks sometimes not spawning after 15-20 minutes


2. Update

Left 4 Dead
  • Fixed an incorrect DLL for windows dedicated servers
  • Corrected players not receiving the Lighthouse achievement
  • Added missing Survival only sounds
  • Fixed issue with awarding medal achievements
  • Corrected ghost icons appearing survival scoreboard

1. Update

  • The Left 4 Dead Survival Pack is now available for the PC and Xbox 360, free of charge to all owners of the game. The full change list for the PC release is below. In addition, both the retail and Steam versions of the game (PC and 360) are now available for a special price. Check Steam and local retailers for pricing details. For more information about L4D, please visit [Nur registrierte User sehen Links.Hier registrieren!]

Survival Mode
  • New gameplay Mode
  • 16 maps including Last Stand
  • Leaderboards
  • 7 new achievements

Versus Changes
  • Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
  • Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
  • Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
  • Fixed a case where teleporting to the survivors would not reset the ability timer
  • Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
  • Fixed a case where it was not possible to join a game while it was in a finale
  • Fixed a rare case where listen servers would speed up the game over time
  • Removed convars related to melee fatigue
  • Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes
  • Made ms_force_dedicated_server not require cheats
  • Add a message when queuing a heartbeat
  • Simplified setting of game mode
  • Removed convars director_no_human_zombies and director_holdout_mode
  • Added mp_gamemode [coop,versus,survival]

  • Added lobby join and leave messages


Game and client changes
  • Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
  • Boomer vomit will now pass through common infected
  • Addressed some surround sound detection issues
  • Fixed a rare crash when exiting Left4Dead on Windows Vista
  • Fixed a case where the complete all expert campaigns achievement was not being rewarded

Dedicated server changes
  • Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
  • Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
  • Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
  • Fixed an occasional server crash related to voting


Update vom 13.03.09

  • Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically

Update vom 12.03.09

  • Fixed sv_search_key appearing in server browser
  • Fixed issue where changing the sv_search_key did not update the master correctly
  • Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers
  • Tank melee attack can now hit multiple Survivors in one swing
  • Missed from the previous list changes: Fixed acheivements to match stats. Past achievements not previously awarded will be shown in the game UI

Update vom 11.03.09

Versus Mode Changes
  • Tank melee attack can now hit multiple Survivors in one swing
  • Fixed Tank punch being able to hit targets behind walls
  • Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
  • Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
  • Fixed a case where the Tank was moving too slowly while crouching and being shot
  • Tanks now have the possibility of spawning in a slightly different position for the first and second teams
  • The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
  • The Smoker tongue can now target and grab victims through common infected
  • Increased the cone in which a Smoker can grab a target
  • The Witch no longer cuts Smoker tongues in a radius around her
  • Boomers that explode in mid-air will now hit Survivors directly below them with Bile
  • Reduced the damage that burning Hunters do to pounced victims
  • Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
  • Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot themFixed a case where it was possible to spectate an AI infected and hit +use to take them over

Server Changes
  • Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

General changes
  • Fixed a case where players would join as a dead Survivor when a living Survivor was still available
  • Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
  • Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1The scoreboard now shows the numeric value of a player's ping

  • Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
  • Games in a finale are now joinable via the Friends and Steam Group games list


  • Fixed an exploit with melee where swapping weapons ignored the intended delay between swings.
  • In Versus mode, the Tanks' health now reflects the damage he takes from burning.
  • Fixed an exploit related to the "joinclass" command


  • Fixed Survivors being able to climb surfaces marked for versus infected only
  • Fixed a class of SurvivorBot bugs dealing with rescuing downed players
  • Players can no longer grab ladders while flying through the air after a Tank punch
  • Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
  • Improved loading time
  • Fixed mini-gun physics exploit
  • Fixed propane tanks (and other physics objects) causing players to fall through elevators
  • Fixed rare achievement bug issues
  • Fixed several map exploits
  • Fixed various match making issues
  • Fixed NAT traversal issues

Versus Changes
  • Added HUD elements to show status of other infected players
  • Changed color of infected player name in chat to red
  • Fixed exploit where players could spawn infected bots
  • Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
  • Normalized special infected melee damage
  • Made the following client commands cheat protected: "Kill" and "explode"
  • Fixed exploit where infected players could run away and teleport back to gain health
  • Players can only change teams once per map
  • Players can't change teams while other players are still loading
  • Tank spawns at the same % through the map for both teams in versus mode
  • Made the Tank and Witch spawn directly on the escape route
  • Increased chance of getting the Tank or Witch
  • Fixed team swap issue

  • Easier to pounce a Survivor who is meleeing
  • Increased Minimum damage a Hunter pounce does

  • Fixed Smoker tongue tolerance
  • Smoker now has to be killed or the tongue destroyed for the tongue to break
  • Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
  • Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
  • Fixed cases where the ability timer was not using the correct time
  • Fixed case where you could point at a Survivor but not register a tongue hit
  • Fixed Smoker tongue not targeting and landing properly through PZ ghosts
  • Smoker tongue does damage every second while dragging paralyzed Survivors

  • Bashable objects now appear with a red glow
  • Tanks hitting a car with an alarm disables the alarm permanently
  • Tank frustration timer is only reset by hitting Survivors with rocks or fists
  • Reduced autoshotgun damage against Tanks

  • Witch spawns at the same % through the map for both teams
  • Avoids spawning within a certain % of the tank
  • Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors


  • Versus mode is now locked to Normal difficulty
  • Difficulty on a server is now locked to the one set by the lobby reservation
  • Fixed lagouts/spikes after level transition
  • Fixed directory issue with spray logs in some cases
  • Fixed video settings not saving after closing video options dialog
  • Corrected a boomer suicide exploit
  • Several minor localization fixes
  • Fixed disabling cheats incorrectly resetting data
  • Fixed Infected Players melee pushing large objects to block the survivors path
  • Fixed +lobby exploit
  • Fixed exploit of "hugging" the Witch from behind where she can't hit you
  • Fixed players not being kicked from a vote by changing their name before it succeeds
  • Disabled difficulty change votes from the console in versus mode

Left 4 Dead 2 nosteam réseau Hamachi
Avatar de bunny633
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  Lien vers ce message 22 Janvier 2009, 15:24
salut en passant a la 2eme partie de no mercy les joueurs connecté sur moi ont un message " retrying connexion server" des fois ca passe quand on sort du refuge et des fois non?
qqun peut m'aider?

EDIT : j'ai trouvé mon pb j'ai tapé dans la console rate 5000 et ca marche. si ca peut aider qqun.
Avatar de Spark
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  Lien vers ce message 23 Janvier 2009, 18:04
Salut bunny633,

La commande rate (1000 par défaut, je crois) sert à définir la bande passante autorisé pour donwloader les informations du serveur.

On peut régler la bande passante minimum avec sv_minrate, qui par défaut est à 5000 et maximal avec sv_maxrate qui est à 0 (illimité).

Pour vérifier ces valeurs il suffit de taper la commande dans la console, sans mettre de valeur, et ça sera affiché.

Merci pour ton retour d'expérience.

Left 4 Dead 2 nosteam réseau Hamachi
Avatar de GOJIRA
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  Lien vers ce message 23 Janvier 2009, 18:55
salut mais potes et moi on veut faire une partie lan sans internet,c'est à dire des PC dans une même pièce connecter entre eux.
Et je voulais savoir si ce tuto peut s'appliquer à cela.
Avatar de SPTX
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  Lien vers ce message 23 Janvier 2009, 20:02
hamachi simule une lan, ce que tu peux faire sur hamachi tu peux le faire en lan.
Avatar de alemat13
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  Lien vers ce message 24 Janvier 2009, 0:56

J'ai une version officielle de left4dead alors que mes potes ont une version craquée. Est-ce qu'il est possible de jouer ensemble? J'ai un message d'erreur à chaque (une histoire de protocole, je sais pu exactement je pourrais le préciser plus tard si ça fait avancer le shmilblik...) je voulais juste savoir si c'était possible, parce que bon, ça m'énerve d'avoir payé la version officielle si c'est pour avoir une version craquée en plus. D'autant plus que les parties sur internet, on tombe souvent sur des gros boulets qui ont pas compris que c'était un jeu de coop :-(
Avatar de Spark
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  Lien vers ce message 24 Janvier 2009, 1:07
L'interaction officiel/non officiel est difficile vu qu'il faut détourner la protection de steam, et toi ton jeu n'a pas steam de craqué ... peut être en mode hors ligne de Steam ?

Left 4 Dead 2 nosteam réseau Hamachi
Avatar de XiE
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  Lien vers ce message 31 Janvier 2009, 17:17

Super ton fichier .Bat :)

Par contre c'est possible d'ajouter une option pour mettre des bots en mode Versus ?

Avatar de Spark
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  Lien vers ce message 31 Janvier 2009, 17:30

Tous les non joueurs sont déjà des bots o_O :

Tu veux peut être : Jouer seul en infecté à Left 4 Dead en versus contre des bot

Left 4 Dead 2 nosteam réseau Hamachi
Avatar de XiE
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  Lien vers ce message 31 Janvier 2009, 18:47
Ok merci ;)
Avatar de damiooooo
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  Lien vers ce message 01 Février 2009, 14:39
Salut tous le monde

J'ai un souci pour rejoindre une partie crée, j'ai tout bien suivi le TUTO avec un pote mais lorsqu'on rejoins sa met le message : LAN servers are restricted to local clients (Class C) :mad:

J'utilise l'utilitaire pour le serveur

quelqu'un sait ? :lol:

Avatar de Spark
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  Lien vers ce message 01 Février 2009, 19:59

Pour l'erreur de class C avec l'utilitaire, je t'invite à téléchargé le dernier, en effet, une des mise à jour n'était pas fonctionnel (une commande en trop), une vingtaine de personnes on téléchargé une version bugué.

LAN servers are restricted to local clients (Class C)

Cette erreur est du à Valve qui est strict avec les adresses LAN. Le problème ne vient pas du fait que les IP Hamachi sont de class A, mais que toute les personnes qui sont sur la même partie doivent avoir le même début d'IP 5.xx et ça ont ne peut pas le choisir. Cela se produit quand vous spécifiez sv_lan 1 (vous dites que c'est un LAN justement, et le jeu va filtrer comme je viens de l'expliquer).

Left 4 Dead 2 nosteam réseau Hamachi
Avatar de Spark
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  Lien vers ce message 17 Février 2009, 6:57
Le patch est maintenant proposé.

Left 4 Dead 2 nosteam réseau Hamachi
Avatar de yukon_42
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  Lien vers ce message 11 Mars 2009, 23:20

tout d'abord merci pour le tuto super clair et simple

petite question : le patch débloque tous les achievements. j'ai cherché pour les réinitialiser mais rien... personne a une idée ? tahks
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